Ork Mega-Dread

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Look what’s new from forge world, Ork Mega-Dread… It’s about the size of a defiler,  and it’s going to cost me a fortune… Dang…I want one! But that thing cost a bomb!

The Body = £34.25
The killkannon arm = £15.65
The  rippa klaw arm = £15.65

Total =  (£65.55 + 15% (shipment fees))
= £75.38
Converted over to RM = RM437.21

400+bucks!! that is if the exchange rates remain at 5.8  and if the government won’t charge me taxes and then force me to pay another sum for transporting the goods to the nearest post office in my area… A girl can’t even buy anything without being fully extorted… yay...

Below is its profile.

Ork Mega-Dread
Points: 175

Type             WS   BS       S           F      S      R      I     A
Mega-Dead      4     2      8(10)        13     13    11     2     3

Composition: 1 Ork Mega-Dread
Unit Type: Vehicle (Walker)

Weapons and Equipment
—Killkannon
—Rippa Klaw
—Two Big Shootas
—Armour Plates

Weapon type      Range       STR      AP               Special
Killkannon             24”           7        3        Ordnance 1, 5” Blast
Big Shoota            36”            5        5                Assault 3
Skorcha            Template       5        4                Assault 1
Rokkit Launcha      24”           8        3                Assault 1

Options
• The Mega-Dread may replace its Killkannon for an additional Rippa Klaw (granting it +1 Attack) for free.
• The Mega-Dread may replace its Rippa Klaw upgrading its Killkannon to become twin linked (loosing -1 Attack) for +35 points.
• The Mega-Dread may replace one or both of its Big Shootas for Skorchas for free, Rocket Launchers for +5 points each, or Mega-Blastas for +10 points.
• The Mega-Dread may have Grot Riggas for +5 points
• The Mega-Dread may have a Mega-Charga for +15 points

Special Rules
Ramshackle Monster:
The Mega-Dread is a smoke-belching monstrosity, heavy plated with ablative armour and is a difficult machine to stop once it’s got going! It has a 5+ Invulnerable save against attacks.

Rippa-Klaw:
The Rippa Klaw is counted as a dreadnought close combat weapon, and adds +1 to the result rolled on the vehicle damage chart. Additionally in Cities of Death games a model equipped with a Rippa-Klaw always counts as having a Wrecker Stratagem.

Mega-Charga:
This upgrade may be used once per game. At the start of the movement phase, roll a D6, on the roll of a ‘1’ the Mega-Dread is immobilised (note the Ramshackle Monster rules do no apply to this damage), on any other result, the Mega-Dread gains the Fleet universal special rule for this turn.

A Mega-Dread is a Heavy Support choice for an Ork army.

3 Responses to “Ork Mega-Dread”

  1. BL Says:

    You can try checking out Pardigm Infinitium… http://www.pi.com.sg/

    They have a fair selection…

  2. Lord Orkington Says:

    They look even better in life.

  3. Pablo Says:

    There are new weapons for the Mega Dread and the Mega Mek Dread got released. What are the rules??

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